Skip to content
blendshelf

Geometry Nodes

Geometry Nodes is Blender's node-based system for procedural modelling, scattering and animation. Instead of editing a mesh by hand, you build a node tree that creates or changes geometry, with inputs such as length, density or random seed that you can change later. This page lists node groups and setups made by independent creators and sold or shared on Gumroad.

6 products

Updated 3 Oct 2026

About Blender Geometry Nodes

They include procedural generators, scattering setups and tools that deform or instance geometry along curves. Most come as a .blend file. To use one in your own scene, go to File › Append, open the .blend file and pick the node group from the NodeTree folder. Then add a Geometry Nodes modifier to an object and select the group. Some creators mark their node groups as assets, so they show up in the Asset Browser instead.

Geometry Nodes has changed a lot between releases. A node group saved in a newer version of Blender may not work in an older one, so check the version on the product page before you buy.

Questions

Do I need an add-on to use these?
No. Geometry Nodes has been built into Blender since 2.92. A few products include an add-on as well, for a custom panel or presets.
Can I edit the node tree?
Usually, yes. A node group opens in the Geometry Node Editor like any other. Check the licence before you share or resell a modified version.
What file do I get?
Usually a .blend file with the node group, and often example scenes.